Design and implementing gamified learning in a digital literacy course at an open distance university in South Africa

Authors

DOI:

https://doi.org/10.17159/e5vegb41

Keywords:

Gamified Framework, Distance Learning, Gamification, Online Education, Student Engagement

Abstract

Gamification has the potential to enhance learner engagement and learning in Distance Education. However, there exists a notable gap in the literature regarding a comprehensive gamified framework tailored for assisting lecturers integrate gamification in their modules. Towards addressing this gap, the study investigates the design and implementation of a gamified framework to develop a course on African Digital Literacy, based on the Analysis, Design, Development, Implementation and Evaluation (ADDIE) model, aimed at supporting module developers to effectively gamify modules and courses. The ADDIE model served as the foundational framework for designing a course, emphasising the integration of cultural narratives and game elements such as badges and leaderboards to enhance engagement. The findings underscore the successful integration of game elements and cultural narratives to enhance student engagement and collaboration. Recommendations include the adoption of a multidisciplinary approach in designing gamified online courses to create stimulating and culturally relevant learning environments. Educators, instructional designers, and policymakers seeking to leverage gamification to enrich online learning environments will find guidance in this research, which bridges the gap between traditional learning approaches and culturally immersive, engaging educational experiences. 

Author Biography

  • Poomoney Govender, Directorate: Curriculum Development and Transformation, University of South Africa, South Africa

    Dr. Poomoney Govender is the Deputy Director of the College of Education within the Directorate of Curriculum Development and Transformation at the University of South Africa (Unisa). She advanced to this role after serving as a Curriculum Development Specialist in the same directorate. Dr Govender completed her PhD in Assessment in 2013 and began her academic career at Unisa as a Senior Lecturer in Early Childhood Education. Dr Govender is passionate about instructional design and played a key role in supporting academics during the development of Unisa’s first fully gamified Law module. Her areas of expertise extend to programme and qualification design, curriculum transformation, and the innovative integration of gamification and alternative assessment practices. Committed to advancing assessment practices, she has led numerous workshops at Unisa for academics on continuous assessment and related topics. As an active researcher, Dr Govender has authored more than four journal articles and two book chapters in accredited publications, all contributing to the field of educational design and assessment.

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Published

26-05-2025

How to Cite

Govender, P. (2025). Design and implementing gamified learning in a digital literacy course at an open distance university in South Africa. The Independent Journal of Teaching and Learning, 20(1), 50-67. https://doi.org/10.17159/e5vegb41

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