Brace yourselves: esports is coming
DOI:
https://doi.org/10.17159/2078-516X/2020/v32i1a7596Abstract
Background: Competitive gaming (or esports) is an emerging phenomenon with a field of over 454 million fans globally. Despite its tremendous popularity and commercial support, esports is not widely understood. It is also disregarded as a reputable or credible form of competition. The International Olympic Committee (IOC) contends that esports may be considered a sporting activity, but this is limited to the basis of its sedentary nature and poor governance.
Discussion: These authors present evidence to inform and clarify misconceptions surrounding esports among the broader scientific community. They also encourage researchers to engage in further work into the phenomenon of competitive gaming with regard to health and performance, resulting in a better understanding of esports and guiding its development as a credible, competitive entity.
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The South African Journal of Sports Medicine reserves copyright of the material published. The work is licensed under a Creative Commons Attribution 4.0 (CC BY 4.0) International License. Material submitted for publication in the South African Journal of Sports Medicine is accepted provided it has not been published elsewhere. The South African Journal of Sports Medicine does not hold itself responsible for statements made by the authors.
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- Abstract 2688
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